Use your shovel for weaker enemies to conserve bullets. Take your time with your shots - it’s better to aim for too long and squeeze off one shot than it to waste precious ammo (and time reloading) on multiple misses. However, the game doesn’t often present you with combat outside of crime scenes, so you’re not going to get a lot of chances to just run away. This means that you’ll want to avoid combat whenever you can. Reloading is a lengthy process that leaves you open to attack. Most enemies have weak points, but they’re hard to hit. There’s a lot working against you when it comes to fighting off Wylebeasts and goons. These have good loot - usually lots of crafting materials and more ammo - but a lot of tough enemies. This indicates that there’s something inside - usually crafting materials or ammo.Ī double V symbol with an M in a diamond means you’re near an infested area. Some crates, lockers, and boxes will be marked with a grid pattern like a hashtag with one extra line. For your purposes while playing, it’s a hint that you can go through a doorway. In the game’s lore, this means the building is inhabited. The most common one you’ll see is a chalked H on a doorway. The double V with a diamond and M means infested area. There are visual clues everywhere to help you navigate and notice things in the city.Ī hashtag with an extra line means there’s something to pick up. Antipsychotics require one alcohol and one coil spring to craft. Pick them out of the weapons wheel and use them the same way. Just like your first aid kits, you have antipsychotic shots to use for this. If it drains too far, it gets hard to even tell where you are. While it’s rarely deadly to lose your sanity - you will die if it stays drained for too long, but it takes a while - it does warp your vision and make navigating the world more difficult. Manage your madnessĪfter your health, your sanity is next most important thing to manage. They require two alcohol and one coil spring to create. You’ll find a few first aid kits around the city as you explore, or get them as rewards, but you’ll probably craft them in your inventory far more often. Select them from the wheel, hit the button to aim, then hit the button to shoot. Your first aid kits - just a syringe, really - show up in your weapon wheel. Your first aid kits are in the weapons wheel. Figuring out how to heal, though, is something the game doesn’t go out of its way to explain. Know how to healĬharles Reed is just a (mostly) normal human up against supernatural enemies, so he’s going to take a lot of damage. All you have to do is head toward the booth until its name pops up on your screen. It’s almost always worth a brief detour to unlock it. Any time you see a compass rose icon, there’s a fast travel phone booth nearby. Watch the compass at the top of the screen as you walk around. Undiscovered fast travel locations will appear on your compass. You’ll need to visit each one first to be able to fast travel to it later, though. There are fast travel points scattered throughout the town. Get comfortable with the pacing - and know you’re going as fast as you can - and you won’t get (as) frustrated. Even short jaunts will require switching from walking to boating and back. The Flood and the flooded streets will slow you down even further. Reed doesn’t run fast, and you’ll be covering a lot of distance when you travel from place to place. Traveling around Oakmont is a lengthy process. This advice is about the story, but also about navigating the city itself. Below, you’ll find our tips and advice as you get started in the drowned town of Oakmont. There’s room in the world for both types of games, but your approach as a player to each of them has to be different. Instead, you’re Charles Reed, a private investigator, making incremental progress by finding one clue at a time. The Sinking City is not a game where you’re an overpowered superhuman punching his way to victory.
0 Comments
Leave a Reply. |